LODinize Coming soon

Lower the poly count.
Keep the deformation.

LODinize generates level-of-detail meshes that stay faithful to how a character actually deforms in motion, not just how it looks in a single static pose. A native Windows tool for game and animation pipelines.

The same 3D character at full resolution on the left and at 12 percent triangles on the right; both look nearly identical. Wireframe view of the same comparison, showing the dense original mesh and the much lighter generated LOD mesh. 100% · 23,406 tris 12% · 2,925 tris
Roughly 8× fewer triangles. Same silhouette, same pose.

Get early access

LODinize is in active development. Leave your email and you will be first to hear when the early-access build and pricing are ready. No spam, just launch news.

A product of Sarnea Solutions Inc. We will only email you about LODinize.